Demographics

PRIMARY TARGET MARKET

Wordtrotter generally skews casual gamers between the ages of thirteen and sixty-five, especially those who love word games, puzzle games, and casual-action games.

Its vocabulary-building; feature will also exert a niche-building pull on those who want to learn the English language all over the world.

Although they are mostly teens, college students, young adults, and seniors, these gamers can also be found among school-aged children.

SECONDARY TARGET MARKET

Advertisers who will pay to have their products and brands incorporated into the game and sponsor its free demo versions.;

Key industries investing in advergames:

  1. telecommunications
  2. retail
  3. food and beverage
  4. sports
  5. automotive
  6. leisure
  7. entertainment
  8. education
  9. packaged goods
  10. online portals
  11. toys and games

These industries may use Wordtrotter as a fun way to complement the personality of their brands and products.

WORDTROTTER™ A Property of GAMERIS, INC., Unit 3B No. 105 Calamba St., Sta. Mesa Heights, Quezon City, PHILIPPINES. © Copyright 2008. by Gil De Palma. All rights reserved.